
It was the first Silent Hill game to establish the town itself as a character – in a genre oversaturated with run-of-the-mill killers, zombies, aliens, and other more conventional adversaries, Silent Hill 2’s focus on horror in architecture, in the layout and personality of a space, of the human psyche turned tangible, was vastly more interesting to me.


The first four Silent Hill games will always be dear to me, but Silent Hill 2 holds a special place in my heart.
