Wild Iguana's are now set to unaggressive. Other tweaks consistent with 6.03 changes.
MMM FOIP – Removes a script on harvested misc items related to visual damage that causes the game to freeze on level up.
Fixed another error with Ant Vision and adjusted the visual effect.
Added gun powder and empty fission batteries to vendor lists and some random loot lists.
Changed the unique Grenade Launcher (aka Miss Launcher) to use the new 40mm grenade projectiles.
Slightly reduced the strength of dissociation visual effect (i.e.
This should prevent some of the "nearly impossible to kill" tier 6 aliens from owning you.
Alien force field DR boost in Mothership Zeta reduced to 30, 50, 70 for tier 4, 5, 6 alien spawns respectively (was 50, 80, 110!).
6.0 install files accidentally included sound replacers. In addition, the sounds for vanilla assault rifle, Chinese assault rifle, hunting rifle, laser rifle, sniper rifle, and Lincoln Repeater reverted to vanilla. Sten SMG, MP38 SMG, Ithaca Shotgun sound was reduced.
Tweaked sound values for a number of guns.
Fallen Brothers set to "Very Aggressive" AI, consistent with other raiders.
Fire rate for Desert Eagles reduced slightly.223 Pistol fire rate reduced, and damage slightly reduced. Causall damage increased significantly (now highest base damage revolver) but reduced fire speed.
Tweaked damage and fire rates for revolvers.
45 Pistol, Beretta M92FS to just Beretta M9 Pistol, Browning Hi-Power.
Added power armor repair kits, fission batteries, and sensor modules to the repair lists for the T-51c Power Armors.
Changed the DKS-501 Sniper Rifle scope to use a more normal scope (no more dark red tint).
Added tech items from the DLC's, including Hellfire Armor, Tesla Cannons, Tri-Beam Laser Rifles, Gauss Cannons (anchorage), and alien weaponry from Mothership Zeta.
Adjusted the Outcast Tech Reward quest to facilitate compatibility (uses FormLists for tech items).
You can now choose even slower leveling (base XP factor of 500 and 600).
Added two extra choices for the experience settings in the FWE control panel.
Added Chinese Stealth Helm to the list of night vision hats (fix from 6.02a).
Fixed a script problem with Stealth Fields were turning energy consumption to zero would still use energy cells (fix from 6.02a).